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Prerequisites

Leonidus - Windurst

Dynamis - Windurst

Following Items
Rank 6
  • Vial of Shrouded Sand
  • Lv 65
Beastmen Stronghold Goblin Perpetual Hourglass


Zone Reward
Monster Key Item
Tzee Xicu Idol Hydra Corps Lantern


Capacity 64 Members

Drops

Abyssgau Arguteloafers
AssassinsBonnet ClericsDuckbills
Etoile Bangles KogaHatsuburi
Mirage Charuqs MonsterHelm
Pantin Dastanas SaotomeHaidate
ScoutsBracers Sorcerer's Gloves
SummonersSpats ValorLeggings
WarriorsMask

Maps

Before Boss Pull After Boss Pull

Strategy

Move Forward until you reach AH, Pull the front part of the AH till you get the Time+, Move towards Shantotto's House and clear it out, Sac the MNK to the top of her house and double back to the AH island, Clear the bridge to the West. Clear out the next small island, and bridge going to Heaven's Tower. Hug the wall to get back Death house, and move up the ramp, pull the next bridge between BLM and SMN house. Sac pull BLM while simultaneously killing the 110 stat for some more time. Sac Pull SMN and head back to Heavens Tower, clear teh bridge and either kill the repops near the start of the bridge or don't. Head to mnk island and Sac pull RDM, then the boss. There you go! all there is the windy with next to no detail. (i recommend invincible for the MNK NM).


Pulls

Assuming your going to pull the Bare Minimum of Windurst:

Pull #
001-003 Nice and Slow should be able to manage
004-006 Have BLM's ES AoE 005 to kill it fast, you'll get a couple of MNK's on this pull
007 Don't aggro this stat while still fighting 004-006, only makes this complicated, hes just around the corner of the tent
008 Easy enough, pops 4 mobs, take them down. Your mages may be low on mp but 008 is an MP stat so just push a bit further. Time +20
009 Pops mobs on 008's section of the bridge be ready to take them out
010-011 011 pops 2 BSTs
012-015 pull 012 when 013 turns towards the north, get 013 at the southernmost point of his walk, 014&015 come at the same time
016 2 SMNs 1BLM
017-019 Big pull, pushing 7~11 mobs, can be pulled individually but extremely difficult. 018 Time +20
029&030 4 mobs per stat
031 1 SMN be ready! Time +10
032&033 032 pops 033, totals 6 mobs 2 stats
034 2x BST
035-037 035 pops 036&037 only about 2 mobs, but 3 stats. 036&037 spawn at the bridge so have puller be aware to run though stats otw back
038-045 Nothing exciting, 041 Time +20
046-MNK Sac pull 046 to 045's position, pull MNK back to 040's position, Ls should be waiting at 040's position for MNK NM.
058-064 BLMs >4 Timed Nuke 058 Single, AoE nuke 060, pops 1 BST, AoE nuke 063, pops one DRG
BLMs <4 pull 058 back to LS at 029, have puller kite all stats while blms work on one at a time, watch out for silencega
065-068 on 066 either pull nuke 066 down at start and clean up, or just pull it, kinda big pull, dont pull thinking its no big deal.
108&109 Timed AoE nuke these, 1 WAR mob pop
089-092 Repops for this happen at the end points of the bridge, be ready to kite the 3 stats on initial pull.
084-BLM Sac pull 085 down to ~075's position, be careful 085 pops blms that can bind or sleepga your sac puller, silence pull BLM back to LS
101 During BLM sac (since you don't need blms), send BLMs to kill 101, make sure they warp out as soon as 101 dies, also make sure they have RR
093-SMN While BLMs are otw back, Sac pull 093 to 045 heading East. have 2 people ready, one grab SMN other grab SMN avatar (almost always Ifrit)
110-112 When BLM's recover (10min weakness for re-enter) AoE nuke 110&111, 112&113, 2 wars pop.
119&120 ONLY if you have >35mins should you pull these, have someone pop 117 and die, AoE nuke 119&120, 6 mobs pop
116-RDM Sac 116 to 007~009, you can go further but the reset takes longer. LS waiting at 035 for RDM NM, have tank waiting at 029 for RDM
121 Pull 121 to 065's position, Grab big stat at 030 and head back to ls at 035


Mob Order

Yagudo are unfortunately one of the rougher beastmen to fight. With AoE stun they can get quite annoying at times. Same old Order except your NM's are mostly pulled completely separately from everything else making taking them out relatively easier than Quadav Goblins or Orcs.

Mob order is as follows SMN > BST > BST's pet > BLM, RNG, RDM, BRD > SAM, WAR, DRK, DRG > PLD & THF > DRG Wyvern > NIN > MNK > WHM

Mob Names: NOTE: All Monster's have the Prefix Vanguard, thus it will be ignored in the table

Jobs Name
BST Ogresoother
WHM Priest
PLD Exemplar
DRG Partisan
SAM Persecutor
NIN Assassin
RNG Salvager
MNK Sentinel
BRD Chanter
RDM Visionary
THF Liberator
BLM Prelate
SMN Oracle
DRK Inciter
WAR Skirmisher
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